AActor::GetActorBounds

Syntax

void GetActorBounds
(
    bool bOnlyCollidingComponents,
    FVector & Origin,
    FVector & BoxExtent
) const

Remarks

Returns the bounding box of all components that make up this Actor (excluding ChildActorComponents).

Parameters

Parameter

Description

bOnlyCollidingComponents

If true, will only return the bounding box for components with collision enabled.

Origin

Set to the center of the actor in world space

BoxExtent

Set to half the actor's size in 3d space

Example Code

MyCharacter.cpp at line 431:

        FVector Orgin;  
        FVector BoundsExtent;  
        GetActorBounds(false, Orgin, BoundsExtent);  
        FString CoordinateString = FString::Printf(TEXT("Character Position is %s"), *Orgin.ToCompactString());

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp