AActor::GetComponents

Syntax

template<class T, class AllocatorType>
void GetComponents
(
    TArray < T *, AllocatorType > & OutComponents,
    bool bIncludeFromChildActors
) const

Remarks

Get all components derived from class 'T' and fill in the OutComponents array with the result. It's recommended to use TArrays with a TInlineAllocator to potentially avoid memory allocation costs. TInlineComponentArray is defined to make this easier, for example: { TInlineComponentArray PrimComponents(Actor); }

Parameters

Parameter

Description

bIncludeFromChildActors

If true then recurse in to ChildActor components and find components of the appropriate type in those Actors as well

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h