AActor::GetComponentsBoundingBox

Override Hierarchy

Syntax

virtual FBox GetComponentsBoundingBox
(
    bool bNonColliding
) const

Remarks

Returns the world space bounding box of all components in this Actor.

Parameters

Parameter

Description

bNonColliding

Indicates that you want to include non-colliding components in the bounding box

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp