AActor::GetComponentsBoundingCylinder

Syntax

virtual void GetComponentsBoundingCylinder
(
    float & CollisionRadius,
    float & CollisionHalfHeight,
    bool bNonColliding
) const

Remarks

Get half-height/radius of a big axis-aligned cylinder around this actors registered colliding components, or all registered components if bNonColliding is false.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp