AActor::GetCustomIconName

Override Hierarchy

AActor::GetCustomIconName()

ABrush::GetCustomIconName()

Syntax

virtual FName GetCustomIconName() const

Remarks

Returns a custom brush icon name to use in place of the automatic class icon where actors are represented via 2d icons in the editor (e.g scene outliner and menus)

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h