AActor::GetLifetimeReplicatedProps

Override Hierarchy

Syntax

virtual void GetLifetimeReplicatedProps
(
    TArray < FLifetimeProperty > & OutLifetimeProps
) const

Remarks

Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorReplication.cpp