AActor::GetNetDormancy

Syntax

virtual bool GetNetDormancy
(
    const FVector & ViewPos,
    const FVector & ViewDir,
    class AActor * Viewer,
    AActor * ViewTarget,
    UActorChannel * InChannel,
    float Time,
    bool bLowBandwidth
)

Remarks

Returns true if the actor should be dormant for a specific net connection. Only checked for DORM_DormantPartial

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorReplication.cpp