AActor::GetSimpleCollisionCylinder

Override Hierarchy

Syntax

virtual void GetSimpleCollisionCylinder
(
    float & CollisionRadius,
    float & CollisionHalfHeight
) const

Remarks

Get axis-aligned cylinder around this actor, used for simple collision checks (ie Pawns reaching a destination). If IsRootComponentCollisionRegistered() returns true, just returns its bounding cylinder, otherwise falls back to GetComponentsBoundingCylinder.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp