AActor::GetSubobjectsWithStableNamesForNetworking

Override Hierarchy

UObject::GetSubobjectsWithStableNamesForNetworking()

AActor::GetSubobjectsWithStableNamesForNetworking()

Syntax

virtual void GetSubobjectsWithStableNamesForNetworking
(
    TArray < UObject * > & ObjList
)

Remarks

Returns a list of sub-objects that have stable names for networking

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorReplication.cpp