AActor::InternalTakePointDamage

Syntax

virtual float InternalTakePointDamage
(
    float Damage,
    struct FPointDamageEvent const & PointDamageEvent,
    class AController * EventInstigator,
    AActor * DamageCauser
)

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp