AActor::InternalTakeRadialDamage

Override Hierarchy

AActor::InternalTakeRadialDamage()

AInstancedFoliageActor::InternalTakeRadialDamage()

Syntax

virtual float InternalTakeRadialDamage
(
    float Damage,
    struct FRadialDamageEvent const & RadialDamageEvent,
    class AController * EventInstigator,
    AActor * DamageCauser
)

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp