AActor::IsBasedOnActor

Override Hierarchy

AActor::IsBasedOnActor()

APawn::IsBasedOnActor()

Syntax

virtual bool IsBasedOnActor
(
    const AActor * Other
) const

Remarks

Iterates up the movement base chain to see whether or not this Actor is based on the given Actor, defaults to checking attachment

Returns

true if this Actor is based on Other Actor

Parameters

Parameter

Description

Other

the Actor to test for

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp