AActor::IsNameStableForNetworking

Override Hierarchy

UObject::IsNameStableForNetworking()

AActor::IsNameStableForNetworking()

Syntax

virtual bool IsNameStableForNetworking() const

Remarks

IsNameStableForNetworking means an object can be referred to its path name (relative to outer) over the network

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorReplication.cpp