AActor::IsPendingKillPending

Syntax

bool IsPendingKillPending() const

Remarks

Returns true if this actor has begun the destruction process. This is set to true in UWorld::DestroyActor , after the network connection has been closed but before any other shutdown has been performed.

Returns

true if this actor has begun destruction, or if this actor has been destroyed already.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h