AActor::IsReadyForFinishDestroy

Override Hierarchy

Syntax

virtual bool IsReadyForFinishDestroy()

Remarks

Called to check if the object is ready for FinishDestroy. This is called after BeginDestroy to check the completion of the potentially asynchronous object cleanup.

Returns

True if the object's asynchronous cleanup has completed and it is ready for FinishDestroy to be called.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp