AActor::IsRelevancyOwnerFor

Override Hierarchy

AActor::IsRelevancyOwnerFor()

AOnlineBeacon::IsRelevancyOwnerFor()

Syntax

virtual bool IsRelevancyOwnerFor
(
    const AActor * ReplicatedActor,
    const AActor * ActorOwner,
    const AActor * ConnectionActor
) const

Remarks

Check if this actor is the owner when doing relevancy checks for actors marked bOnlyRelevantToOwner

Returns

bool - true if this actor should be considered the owner

Parameters

Parameter

Description

ReplicatedActor

the actor we're doing a relevancy test on

ActorOwner

the owner of ReplicatedActor

ConnectionActor

the controller of the connection that we're doing relevancy checks for

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp