AActor::IsReplicationPausedForConnection

Syntax

virtual bool IsReplicationPausedForConnection
(
    const FNetViewer & ConnectionOwnerNetViewer
)

Remarks

Gives the actor a chance to pause replication to a player represented by the passed in actor - only called on server

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp