AActor::IsSelectedInEditor

Override Hierarchy

UObject::IsSelectedInEditor()

AActor::IsSelectedInEditor()

Syntax

virtual bool IsSelectedInEditor() const

Remarks

Test the selection state of a UObject

Returns

true if the object is selected, false otherwise.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp