AActor::IsSupportedForNetworking

Override Hierarchy

UObject::IsSupportedForNetworking()

AActor::IsSupportedForNetworking()

Syntax

virtual bool IsSupportedForNetworking() const

Remarks

IsSupportedForNetworking means an object can be referenced over the network

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorReplication.cpp