AActor::K2_AttachToActor

Syntax

void K2_AttachToActor
(
    AActor * ParentActor,
    FName SocketName,
    EAttachmentRule LocationRule,
    EAttachmentRule RotationRule,
    EAttachmentRule ScaleRule,
    bool bWeldSimulatedBodies
)

Remarks

Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered.

Parameters

Parameter

Description

ParentActor

Actor to attach this actor's RootComponent to

SocketName

Socket name to attach to, if any

LocationRule

How to handle translation when attaching.

RotationRule

How to handle rotation when attaching.

ScaleRule

How to handle scale when attaching.

bWeldSimulatedBodies

Whether to weld together simulated physics bodies.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp