AActor::K2_SetActorTransform

Syntax

bool K2_SetActorTransform
(
    const FTransform & NewTransform,
    bool bSweep,
    FHitResult & SweepHitResult,
    bool bTeleport
)

Remarks

Set the Actors transform to the specified one.

Parameters

Parameter

Description

NewTransform

The new transform.

bSweep

Whether we sweep to the destination location, triggering overlaps along the way and stopping short of the target if blocked by something. Only the root component is swept and checked for blocking collision, child components move without sweeping. If collision is off, this has no effect.

bTeleport

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts). If CCD is on and not teleporting, this will affect objects along the entire swept volume.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp