AActor::OnActorChannelOpen

Override Hierarchy

Syntax

virtual void OnActorChannelOpen
(
    class FInBunch & InBunch,
    class UNetConnection * Connection
)

Remarks

Allows for a specific response from the actor when the actor channel is opened (client side)

Parameters

Parameter

Description

InBunch

Bunch received at time of open

Connection

the connection associated with this actor

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h