AActor::OnSubobjectDestroyFromReplication

Syntax

virtual void OnSubobjectDestroyFromReplication
(
    UObject * Subobject
)

Remarks

Called on the actor when a subobject is dynamically destroyed via replication

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorReplication.cpp