AActor::PostEditUndo

Override Hierarchy

UObject::PostEditUndo()

AActor::PostEditUndo()

Syntax

virtual void PostEditUndo
(
    TSharedPtr < ITransactionObjectAnnotation > TransactionAnnotation
)

Remarks

Called after applying a transaction to the object in cases where transaction annotation was provided. Default implementation simply calls PostEditChange.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorEditor.cpp