AActor::PostNetReceiveVelocity

Override Hierarchy

AActor::PostNetReceiveVelocity()

APawn::PostNetReceiveVelocity()

Syntax

virtual void PostNetReceiveVelocity
(
    const FVector & NewVelocity
)

Remarks

Update velocity - typically from ReplicatedMovement, not called for simulated physics!

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorReplication.cpp