AActor::PostRename

Override Hierarchy

UObject::PostRename()

AActor::PostRename()

Syntax

virtual void PostRename
(
    UObject * OldOuter,
    const FName OldName
)

Remarks

Called at the end of Rename() , but only if the rename was actually carried out

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp