AActor::PostSpawnInitialize

Syntax

void PostSpawnInitialize
(
    FTransform const & SpawnTransform,
    AActor * InOwner,
    APawn * InInstigator,
    bool bRemoteOwned,
    bool bNoFail,
    bool bDeferConstruction
)

Remarks

Called after the actor is spawned in the world. Responsible for setting up actor for play.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp