AActor::PreEditChange

Override Hierarchy

Syntax

virtual void PreEditChange
(
    UProperty * PropertyAboutToChange
)

Remarks

This is called when a property is about to be modified externally

Parameters

Parameter

Description

PropertyThatWillChange

Property that will be changed

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/ActorEditor.cpp