AActor::PreReplication

Override Hierarchy

Syntax

virtual void PreReplication
(
    IRepChangedPropertyTracker & ChangedPropertyTracker
)

Remarks

Called on the actor right before replication occurs. Only called on Server, and for autonomous proxies if recording a Client Replay.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp