AActor::PreReplicationForReplay

Override Hierarchy

AActor::PreReplicationForReplay()

ACharacter::PreReplicationForReplay()

Syntax

virtual void PreReplicationForReplay
(
    IRepChangedPropertyTracker & ChangedPropertyTracker
)

Remarks

Called on the actor right before replication occurs. Called for everyone when recording a Client Replay, including Simulated Proxies.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp