AActor::ProcessEvent

Override Hierarchy

UObject::ProcessEvent()

AActor::ProcessEvent()

Syntax

virtual void ProcessEvent
(
    UFunction * Function,
    void * Parms
)

Remarks

Called by VM to execute a UFunction with a filled in UStruct of parameters

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp