AActor::ReceiveActorBeginOverlap

Syntax

void ReceiveActorBeginOverlap
(
    AActor * OtherActor
)

Remarks

Event when this actor overlaps another actor, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.

Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h