AActor::ReceiveActorEndOverlap

Syntax

void ReceiveActorEndOverlap
(
    AActor * OtherActor
)

Remarks

Event when an actor no longer overlaps another actor, and they have separated.

Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h