AActor::ReceiveAnyDamage

Syntax

void ReceiveAnyDamage
(
    float Damage,
    const class UDamageType * DamageType,
    class AController * InstigatedBy,
    AActor * DamageCauser
)

Remarks

Event when this actor takes ANY damage

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h