AActor::ReceivePointDamage

Syntax

void ReceivePointDamage
(
    float Damage,
    const class UDamageType * DamageType,
    FVector HitLocation,
    FVector HitNormal,
    class UPrimitiveComponent * HitComponent,
    FName BoneName,
    FVector ShotFromDirection,
    class AController * InstigatedBy,
    AActor * DamageCauser,
    const FHitResult & HitInfo
)

Remarks

Event when this actor takes POINT damage

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h