AActor::ReceiveRadialDamage

Syntax

void ReceiveRadialDamage
(
    float DamageReceived,
    const class UDamageType * DamageType,
    FVector Origin,
    const struct FHitResult & HitInfo,
    class AController * InstigatedBy,
    AActor * DamageCauser
)

Remarks

Event when this actor takes RADIAL damage

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h