AActor::RemoveOwnedComponent

Syntax

void RemoveOwnedComponent
(
    UActorComponent * Component
)

Remarks

Removes a component from the OwnedComponents array of the Actor. In general this should not need to be called directly by anything other than UActorComponent functions

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp