AActor::SetAutonomousProxy

Syntax

void SetAutonomousProxy
(
    const bool bInAutonomousProxy,
    const bool bAllowForcePropertyCompare
)

Remarks

Sets whether or not this Actor is an autonomous proxy, which is an actor on a network client that is controlled by a user on that client.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp