AActor::SetLODParent

Syntax

void SetLODParent
(
    class UPrimitiveComponent * InLODParent,
    float InParentDrawDistance
)

Remarks

Set LOD Parent component for all of our components, normally associated with an ALODActor .

Parameters

Parameter

Description

InLODParent

This component used to compute visibility when hierarchical LOD is enabled.

InParentDrawDistance

Updates the MinDrawDistances of the LODParent

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp