AActor::SetOwner

Override Hierarchy

Syntax

virtual void SetOwner
(
    AActor * NewOwner
)

Remarks

Set the owner of this Actor, used primarily for network replication.

Parameters

Parameter

Description

NewOwner

The Actor whom takes over ownership of this Actor

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp