AActor::SetReplicateMovement

Override Hierarchy

AActor::SetReplicateMovement()

ACharacter::SetReplicateMovement()

Syntax

virtual void SetReplicateMovement
(
    bool bInReplicateMovement
)

Remarks

Set whether this actor's movement replicates to network clients.

Parameters

Parameter

Description

bInReplicateMovement

Whether this Actor's movement replicates to clients.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp