AActor::SetReplicates

Syntax

void SetReplicates
(
    bool bInReplicates
)

Remarks

Set whether this actor replicates to network clients. When this actor is spawned on the server it will be sent to clients as well. Properties flagged for replication will update on clients if they change on the server. Internally changes the RemoteRole property and handles the cases where the actor needs to be added to the network actor list.

Parameters

Parameter

Description

bInReplicates

Whether this Actor replicates to network clients.

See Also

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp