AActor::TornOff

Override Hierarchy

AActor::TornOff()

ACharacter::TornOff()

Syntax

virtual void TornOff()

Remarks

Networking - called on client when actor is torn off (bTearOff==true), meaning it's no longer replicated to clients.

See Also

[bTearOff](API\Runtime\Engine\GameFramework\AActor\bTearOff)

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp