AActor::UnregisterAllComponents

Override Hierarchy

AActor::UnregisterAllComponents()

ALandscapeProxy::UnregisterAllComponents()

Syntax

virtual void UnregisterAllComponents
(
    bool bForReregister
)

Remarks

Unregister all currently registered components

Parameters

Parameter

Description

bForReregister

If true, RegisterAllComponents will be called immediately after this so some slow operations can be avoided

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/Actor.h

Source

Runtime/Engine/Private/Actor.cpp