APlayerController::DestroyNetworkActorHandled

Override Hierarchy

AActor::DestroyNetworkActorHandled()

APlayerController::DestroyNetworkActorHandled()

Syntax

virtual bool DestroyNetworkActorHandled()

Remarks

Called by DestroyActor(), gives actors a chance to op out of actor destruction Used by network code to have the net connection timeout/cleanup first

Returns

true if DestroyActor() should not continue with actor destruction, false otherwise

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/PlayerController.h

Source

Runtime/Engine/Private/PlayerController.cpp