APlayerController::EnableInput

Override Hierarchy

AActor::EnableInput()

APlayerController::EnableInput()

Syntax

virtual void EnableInput
(
    class APlayerController * PlayerController
)

Remarks

Pushes this actor on to the stack of input being handled by a PlayerController.

Parameters

Parameter

Description

PlayerController

The PlayerController whose input events we want to receive.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/PlayerController.h

Source

Runtime/Engine/Private/PlayerController.cpp