UMovementComponent::InitCollisionParams

Syntax

virtual void InitCollisionParams
(
    FCollisionQueryParams & OutParams,
    FCollisionResponseParams & OutResponseParam
) const

Remarks

Initialize collision params appropriately based on our collision settings. Use this before any Line, Overlap, or Sweep tests.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/MovementComponent.h

Source

Runtime/Engine/Private/Components/MovementComponent.cpp