UMovementComponent::PhysicsVolumeChanged

Override Hierarchy

UMovementComponent::PhysicsVolumeChanged()

UCharacterMovementComponent::PhysicsVolumeChanged()

Syntax

virtual void PhysicsVolumeChanged
(
    class APhysicsVolume * NewVolume
)

Remarks

Delegate when PhysicsVolume of UpdatedComponent has been changed

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/MovementComponent.h

Source

Runtime/Engine/Private/Components/MovementComponent.cpp