UMovementComponent::Serialize

Override Hierarchy

Syntax

virtual void Serialize
(
    FArchive & Ar
)

Remarks

Handles reading, writing, and reference collecting using FArchive . This implementation handles all UProperty serialization, but can be overridden for native variables.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/MovementComponent.h

Source

Runtime/Engine/Private/Components/MovementComponent.cpp