UMovementComponent::SetPlaneConstraintFromVectors

Syntax

virtual void SetPlaneConstraintFromVectors
(
    FVector Forward,
    FVector Up
)

Remarks

Uses the Forward and Up vectors to compute the plane that constrains movement, enforced if the plane constraint is enabled.

References

Module

Engine

Header

Runtime/Engine/Classes/GameFramework/MovementComponent.h

Source

Runtime/Engine/Private/Components/MovementComponent.cpp